Programmer. Unreal Engine lover. Indie Game Developer. Brandon Sanderson & Robert Jordan fan. Trekking enthusiast.
KEL Reaper of Entropy is my reaction as a gamer to how the games have evolved during
the last few years. Now we have a trail of rainbows on the ground to
show the player exactly which way to go in an RPG. So many games have
voice acting, but no actual story to tell. And so on (which isn't to say
there aren't also many good games out there).
Still, I can't help feeling a bit disappointed. So I made
KEL as an experiment and it was really rewarding to watch people play
and see them burst out laughing. Or looking puzzled when they so
politely gather berries for the Mad Hermit and expect a reward, but he
tells them to shove off. Or going like "Oh crap! I should've thought of
that." when they see what consequences their actions have had. And after
understanding the real rules of the game, seeing them set off
determined to "kill those damned villagers!".
And of course, there's Kel the Skeleton who has a mind of
his own and will sometimes oppose the player if he doesn't choose what
Kel wants (which is drinking and women, mostly).
is Kel something of an anti-game in today's gaming landscape? Because
it's not an easy game. Quests are not like "Oh I lost my hat, go to the
marker on the map and bring it back to me. You can't miss it". They'll
require you to do a bit of thinking, putting together information and
sometimes being a little creative, even if in a mischievous way. Which
is something I wish I'd find more often in games nowadays.